Ok, so I've been making some significant headway with the Tit-Fight Sim, as in it works. Right now it's limited to less than 10 women, and I haven't got it to stop generating attacks once one fighter is out of health/energy, but it works.
I come to you now offering an opportunity to jump on the creative bandwagon to view and add to the sim so far. The only requirement is that you have access to Google Docs and Google Sheets. I'll give more details depending on if I get enough/any takers.
I'm 100% in! Message me for the details, please!
Quote from: MisterSteel on January 17, 2016, 09:12:51 PM
Ok, so I've been making some significant headway with the Tit-Fight Sim, as in it works. Right now it's limited to less than 10 women, and I haven't got it to stop generating attacks once one fighter is out of health/energy, but it works.
I come to you now offering an opportunity to jump on the creative bandwagon to view and add to the sim so far. The only requirement is that you have access to Google Docs and Google Sheets. I'll give more details depending on if I get enough/any takers.
I'm interested. PM me for details, as well.
Wow, I really didn't expect this much of a turn out so soon. Right now I'm still transferring everything to a single Google Sheet, which should be done by tomorrow if not Wednesday. Google Sheets doesn't seem to be able to do everything that Excel can (it can't make internal hyperlinks or auto-import images), and it also doesn't copy over formula's, just values hence the delay.
The priority would be to finish off the character table, add more descriptions, and check to see if the internal thesaurus is working.
Quote from: MisterSteel on January 18, 2016, 01:18:14 PM
Wow, I really didn't expect this much of a turn out so soon. Right now I'm still transferring everything to a single Google Sheet, which should be done by tomorrow if not Wednesday. Google Sheets doesn't seem to be able to do everything that Excel can (it can't make internal hyperlinks or auto-import images), and it also doesn't copy over formula's, just values hence the delay.
The priority would be to finish off the character table, add more descriptions, and check to see if the internal thesaurus is working.
That's alright! Just don't forget about us! :P
Yes please
Alright, still having some teething troubles what with getting things transferred and all, but here's the start of the skeleton. Save for the move descriptions and figuring out the remaining formulas, the majority of what's left is just grunt work.
Anyway, you lot have waited long enough, so here you go. Feel free to comment and critique as you see fit. If you come across an error, or something that reads wrong, please let me know.
http://www.freecatfights.com/forums/index.php?action=post;topic=54229.0;num_replies=5
Um...where is it? You linked us back to this thread! :P
(And I was wondering why I hadn't gotten any suggestions.) My bad, here's the actual link: https://docs.google.com/spreadsheets/d/1u1P83wUgxzGYIwQZc1NppELvjDgZseRHSOM2HFXAyKg/edit?usp=sharing
Quote from: MisterSteel on January 20, 2016, 02:49:48 PM
(And I was wondering why I hadn't gotten any suggestions.) My bad, here's the actual link: https://docs.google.com/spreadsheets/d/1u1P83wUgxzGYIwQZc1NppELvjDgZseRHSOM2HFXAyKg/edit?usp=sharing
It's okay! So we just comment our suggestions for stuff?
Quote from: floatzelclub on January 20, 2016, 10:14:47 PMIt's okay! So we just comment our suggestions for stuff?
Pretty much. Also, I noticed in the comments that someone's left various idea's for signature moves. In the original, I'd left notes as to the moves description and how it would work (which obviously didn't get ported over and will do in time).
If you're the commenter, please add a description alongside your comment.
Alright, so the main focus now is filling in the various moves and their descriptions. I've added two quick guides in gold on the Sheet itself as to how to write a description, but here's another copy on here.
When you open the document, look at the tabs down the bottom and click on Descriptions tab. Scroll down past the thesaurus's to row 53 where you'll find the list of moves. In the blank spaces in column B, add comments stating the Power (ranging from Very Weak, Weak, Moderate, Strong, Very Strong, and Overwhelming), Target (Tit versus Tit or Hand versus Tit), Attack Type (a Strike or Submission/Grapple), Version (Weak TvT Strike 1,2,3,4,etc), and the Attack Name (a simple summary of the attack).
Alongside the 'Power' cell, in column C, write an example of one woman using the attack on another. Try to aim for a minimum of 40 words please and please don't overwrite others attacks (if that's possible).
Please note that Submissions/Grapples do not use one lump paragraph, but instead 3-4 separate smaller ones. The Initiation of the move (how A starts attacking B), the move's Continuation (how A keeps B trapped or B's failed attempts at escape), the Cancellation (A releasing B, or B escaping from the hold), and the Reversal (B using the move on A instead, this isn't incorporated yet). I also encourage you to write different versions of the Continuation step to add variety.
The aim is to have at least two versions of each combination culminating into 48 different moves (six Power levels, two Targets, and two Attack Types) but feel if you feel so inclined to add some more Versions of a combination that already has two, feel free to do so. Just note that I can't really get the main sim up and running until I've at least got the base 48 filled.
We're currently at 6/48.
Alright, so here's a progress report update. We had a nice bunch of submissions that took the count up to 12/48 (a quarter of the way to completion). Aside from that, a bit of explanation is in order as to how signature moves and finishers work.
To begin I'll have to explain how Strikes and Submissions/Grapples work. A Strike does a one-shot chunk of damage whereas a Grapple can deal damage over a varying amount of turns. The amount of damage each does is dependent on the stats of the attacker and defender. In addition, they can reduce the opponents Energy (still incorporating). A match is over when a competitor is no-longer healthy enough to continue, or no longer has energy to fight (0 Health or 0 Energy respectively), but it's not an instant action. Energy regenerates every turn and Health every five. Getting the opponent to zero just means they're easier to knock-out or force a submission from and is not always guaranteed to work. If they regain enough energy to break the count and health to continue fighting, the fight resumes.
This is where finishers come in. A regular finisher knocks an opponent off her feet, starting a count that requires them to reach a certain Health AND Energy level by a five count. Submissions can achieve a similar effect if the opponent is at low enough Health/Energy.
Signature Strikes tend to do more damage either by bypassing the defenders defenses or boosting the attackers attack. In a similar vein, Signature Grapples are harder to escape and cannot be reversed. Signature Finishers are essentially 99% successful game-overs. But they require the attacker to have a certain amount of energy to attempt.
where can I find said simulator?
Quote from: MisterSteel on January 20, 2016, 02:49:48 PM
(And I was wondering why I hadn't gotten any suggestions.) My bad, here's the actual link: https://docs.google.com/spreadsheets/d/1u1P83wUgxzGYIwQZc1NppELvjDgZseRHSOM2HFXAyKg/edit?usp=sharing
I'd posted it prior, but here you are again.
I've been busy, checking in: how is the progress going?
Maybe you could provide a bit of instruction on how this is supposed to be used? I couldn't really make heads or tails of it as is. Though I'm not sure if you were just looking for structural build critiques.
Thanks!
Sorry I've been gone for so long without any update.
I haven't had almost any internet access recently to work on updating the main document. Not even to include the swaths of descriptions I've been sent.
At present there are two major hurdles to overcome before it's set to start running in bare basic form; 1) the last 5 or 6 description sets for attacks and finishers and 2) copying it all over so that each description automatically syncs with the respective attacker.
Quote from: ninjoe42 on March 20, 2016, 01:22:20 PMMaybe you could provide a bit of instruction on how this is supposed to be used? I couldn't really make heads or tails of it as is. Though I'm not sure if you were just looking for structural build critiques.
Thanks!
Once the two aforementioned issues are resolved, what should happen is that the Sheet should automatically generate a tit-fight match between two random women. At first it will be fairly basic, essentially consisting of the two women trading hits to their tits (of varying strength and frequency), but I soon hope to incorporate grapples, reversals, and signature moves, with in-depth bust to bust descriptions.
I'm also looking into the Alpres1901's XCWL site, which supports images as well as other match options. Still to be seen if it can support some of the variable text and calculations I have in my Sheet though.
Progress Report
Exciting news in regards to this. With the help of CyberCock and a few others from FCF's, the move descriptions are nearly all filled out. The Sim is literally only a handful of descriptions away from being complete enough to start running.
Very nice! Looking forward to it a lot!
Quote from: floatzelclub on May 05, 2016, 12:52:30 AM
Very nice! Looking forward to it a lot!
You've been one of the ever faithfuls for this. Thanks again.
it looks interesting so far!
An unfortunate update to the proceedings.
Some of the formatting I'd used to make things look presentable in the short run doesn't quite mesh with the actual functionality of the Sheet. I'm going to have to fix a few things (as well as undo my initial consolidation efforts) to get it up and running.
Apart from that, the only things remaining until launch are a few more finishers and a couple of 'Clash' moves (basically filler for when nothing happens or both women hurt one another).
To anyone still following. Booped things up a bit in regards to synchronizing the match selection with the stat table, but the good news is that nearly all the 'Strike' type moves have been fixed. All that remains outstanding is a few more Finishers as well as a couple of Clash moves.
I'm going to tackle the last bit of fixing my mistake and sorting out the Strikes so if someone want to write a couple up...